In a new interview with EDGE, Smith revealed that “an extremely high percentage” of Destiny 2 players have finished the campaign and managed to hit the 300 level cap, a data point that surprised even the development team, who didn’t expect such a “shocking amount of players” to have accomplished both milestones. Compared to the complaints about the original Destiny’s endgame leveling system, Smith’s reveal is a testament to the improvements Bungie has made in order to keep players interested in playing.
Having said that, Destiny 2’s endgame isn’t perfect, as there are still complaints about how the endgame is shaping up, but it certainly appears that Bungie is taking steps to address fan concerns about upcoming content. Not only has the game’s first Iron Banner just gone live for console players, the studio has also teased the upcoming implementation of a number of new game modes such as the Leviathan Raid Challenges and the Prestige raid.
Still, the fact that a higher-than-expected number of players have hit Destiny 2’s level cap shows that Bungie has listened to all the fan feedback from the first game in order to create a better experience. With Bungie even asking fans for suggestions for Destiny 2’s first expansion pack, this continual feedback loop will only mean good things for the game in the months to come.
Destiny 2 is available now for PS4 and Xbox One, and releases on October 24, 2017 for PC.
Source: EDGE (via Wccftech)