In an interview with Bungie’s World Lead, Steve Cotton, Forbes reported that the developer was very clear about whether or not the cards would be making a return in Destiny 2.

It seems that Destiny 2 will be far more story-based than the 2014 title, which is sure to be a huge step in the right direction, especially when it comes to catching new players up with the in-game universe. Bungie has clearly learned from its mistakes with the first game, which is encouraging to see now that we’re in the run-up to the sequel’s release.

On top of the removal of Grimoire Cards, Destiny 2 will also feature a ‘Lore’ option when investigating certain items. It’s unclear how exactly the toggle will work and which items will support it, but it sounds as though this could be a way for players to learn the backstory behind weapons, armor, and more without leaving the game.

Another example of a small improvement that Destiny 2 will have over the first game is the removal of the need to return to orbit when switching activities. This minor change was incredibly well-received at its announcement, as it means that there will be a great reduction to the amount of loading time players have to experience in the game.

Since Destiny 2’s official announcement, we’ve been eagerly awaiting news like this that shows the developers listening to the complaints of the series’ fan-base. A game with a fairly underwhelming beginning, many fans abandoned the Destiny hype-train before the title had a chance to show its worth, but it seems that the sequel won’t make the same mistake.

Destiny 2 is scheduled to launch on PlayStation 4 and Xbox One starting September 8, with a PC release to follow shortly thereafter.

Source: Forbes